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It’s all in the pixels, baby.
The United Federation of Fun.
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At the bottom of some of our articles, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.
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Give our wallets a chance.
It’s all in the pixels, baby.
The United Federation of Fun.
Bring back some jolliness, please?!
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Ticking the necessary boxes.
Set a course for redemption.
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HIGHLIGHTS
TINY SCOOP - There’s a more than 0% chance that you can use a replicator in Star Trek: Resurgence
In what can only be described as a tenuous confirmation at best, thatHITBOX can [maybe] exclusively reveal the “news” that interactive replicators will be included in upcoming narrative adventure Star Trek: Resurgence. Our ironclad source for this: their official Twitter account liked one of our tweets, which directly asked a question about interactive replicators.
SHOUT OUT - An ode to Rainbow Six: Extraction
Rainbow Six: Extraction is a fantastic co-op shooter that more people should play. As a budget price release, and built on the foundations of Siege, it certainly had a template for success. But whether it was poor release timing, fatigue over the “zombie / alien / mutant” genre, or perhaps suffering from a middling PR push, it never seemed to capture the wider conversation. Of course, it dropped into Game Pass on Day 1, which meant it certainly found a core audience willing to give it a burn.
EXCLUSIVE - The Mirror Universe: Exploring the Untold Story Of Bridge Commander 2 & Elite Force 3
The inconsistency of licensed video games is an ironic constant of this industry, where titles based on existing IP’s either deviate too far from the source material, or get rushed out the door to meet an arbitrary release window. There are notable exceptions of course, and thankfully Star Trek as a property has an epic history of video game adaptations, dating back to the Commodore 64 and the NES.