SPACE CREW ONLY REACHES YELLOW ALERT
Watch out for the airlock.           


REVIEW

By JAY TEE
13/10/20
Reviewed on Xbox One X.

Beverly! Let me phaser you in the Ready Room! If you know what I mean…

LET US KNOW YOUR THOUGHTS ON THIS ARTICLE!
LEAVE A COMMENT AT THE BOTTOM, FOLLOW US ON FACEBOOK, TWEET US @THATHITBOX, SUBSCRIBE TO OUR YOUTUBE CHANNEL,
OR E-MAIL: EDITOR@THATHITBOX.COM



Space Crew is a logical progression for this franchise, evoking similar crew management titles from the Activision controlled heyday of Star Trek games. Its heart is most definitely in the right place, with a decidedly tongue in cheek, Shatner esque sensibility and a rock solid premise. But the execution here falls flat, lacking polish and suffering from a languid pace not befitting a raucous space adventure.

As with Bomber Crew, your trusty ship mates are controlled individually by giving direct orders for specific tasks. Manning stations, initiating repairs, and engaging the enemy are all fairly expected tasks. Alien boarding parties and poorly timed airlock ejections give you plenty to consider, but it’s the moment to moment gameplay that ultimately doesn’t click.

For one thing, the default control set up on console is a dreadful combination of un intuitive button mapping, and excessive button pressing to execute a particular move. The feel of a game, particularly one that revels in such high pressure moments, is critical to making it feel cohesive, and it’s a big stumbling block for Space Crew that doesn’t really recover even with more time invested.

The lack of direct control over characters, and the strict adherence to a single player set up, also mark it down. Once you’ve hand cramped your way to giving the orders you desire, the execution simply takes far too long. Plus, we couldn’t help feeling this would have been alleviated somewhat with a buddy at your side, so it feels like a wasted opportunity to not explore it here.

Being set on an interstellar vessel, clearly inspired by Gene Roddenberry’s classic series, makes this an even more baffling oversight. Despite the left turn shift in setting, the lack of feature iteration since Bomber Crew (and disappointing omission of multiplayer) makes this more reskin than sequel. It’s a shame, because the visual style, gibberish character speak, and soundtrack represent redeeming qualities that cannot be dismissed.

Ultimately, Space Crew feels undercooked, and absolutely could have been so much more.




WORTH IT?

BUT

NAH.
Space Crew unfortunately lacks the inventive spark of its predecessor.

If it’s more Bomber Crew that you’re after, albeit in a new setting, then this offers that in spades.     

TARPS?

BETTER THAN*:

WORSE THAN*:

At the bottom of some of our articles, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.  

The SHODDY CODDY badge is for a game that includes mechanics or controls that just don’t feel right.

The DROWSY badge is for a game that sometimes has issues with pacing.

The MAG WRIST badge is for a game where the controls are needlessly complicated.   


The RE-TARP badge is earned when a game presents more of the same. It’s up to you to decide whether that’s good or bad.

The WATER WASTE badge is for a game that is a perfect example of wasted potential.



The BANG AVERAGE badge is for a game that is bang average.  


The PREMIEM VAG DA ZU badge is for a game that has its own fictional language.



Home

* This is not a serious comparison.