RIDE 4 MAKES A GREAT FIRST IMPRESSION
Chunky in all the right places.        


HANDS ON PREVIEW

By JAY TEE
15/09/20
Previewed on PC.  

Leaning makes you win good.

LET US KNOW YOUR THOUGHTS ON THIS ARTICLE!
LEAVE A COMMENT AT THE BOTTOM, FOLLOW US ON FACEBOOK, TWEET US @THATHITBOX, SUBSCRIBE TO OUR YOUTUBE CHANNEL,
OR E-MAIL: EDITOR@THATHITBOX.COM



Ride 4 seems to be iterating in all the right places, and after extensive hands on time with a press only build, it’s fair to say that this is absolutely one to watch. Authenticity is oftentimes favoured in place of fun, and although we didn’t get to fiddle with the entirety of the finished product, we can confidently state that it strikes a clean balance and never forgets to be thrilling.

For me, that starts with the physics. Despite sounding like a press release bullet point, there’s a genuine heft and nuance to your movement on the track that lends itself well to a premium take on such a well established genre. This isn’t trying to be an arcade leaning experience, and nor should it; to its credit, Ride 4 isn’t trying to win over the masses or negate its own attention to detail. It’s more rewarding for those already locked in, and it knows it.

That extends to the visual performance, which on PC gives a solid indication of what we can expect from the recently unveiled next gen versions. Frame rate and resolution can both be scaled with ease, and it rapidly became apparent that a renewed attention to detail has positively influenced almost every aspect of the game.

For a franchise heading into its fourth mainline instalment, developer Milestone could have easily rested on their laurels and focused merely on updating licenses and adding a few new tracks. So it’s to their credit that they’re trying to revamp so many parts of the core experience. Bikes themselves have been 3D scanned for the first time, with courses given the drone & laser scanning treatment for extra pixel fun times.

They’re also touting x4 as much raw detail on your trusty rides, and although that can be tough to fairly quantify relative to previous titles, it does appear as though graphical fidelity has played a major role in their direction of choice. Most importantly, it felt immediately comfortable to jump in and take for a spin, and that will be critical as it heads towards a very crowded release window.

We had a blast going hands on with Ride 4, and expect very good things as we get closer to launch.




TARPS?

At the bottom of some of our articles, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.  

The BAM! DONE! badge lets you know that within minutes of picking up the controller, you can play this like a pro.

The I’LL BET badge is for a game with really cool vehicles. I’ve been itching to try the Argo.

The QUARK’S EARS badge is for a game with top quality sound effects.  

The SARU’S GANGLIA badge is for a game that does a great job of visually immersing you in its world.

The DIGITAL FOUNDRAJON badge is for a game that pushes technical boundaries with cutting edge presentation.

The LEDGE BUCKET badge is for a game where the U.I and / or menus have been really well designed.

The PHOLIAGE PHYSICS badge is  for a game with excellent foliage physics.




Home