RESIDENT EVIL RESISTANCE BETA
The Walking Dead.
HANDS ON PREVIEW
By JAY TEE
Resident Evil Resistance is a curious thing, with a hook that works and presentation on par with Capcom’s recent binge of remakes. But it’s also broken in several fundamental ways, has a total disregard for balance, and an apathy toward survival horror scares. The concept of banding together to defeat an omnipotent overload is an effective one, but the cavalcade of poor design choices left us exasperated. This could and should be so much more, but in its current beta form, days from release, it’s a huge disappointment.
“Issues with the meta present themselves from the outset. The Mastermind player is able to spawn in various enemy types and traps that each have an associated cost. However, these can be dropped directly infront of players, out of nowhere, in almost any location.
Not only does this completely eviscerate any possible feeling of tension for the opposing team, but it makes currently occupied rooms a never ending factory of creatures that seem to beam in with reckless abandon.
The whole experience feels like more of a chore than a taut test of endurance, a slog through never ending waves of slightly alternative bad guys that only ends once you manage to fumble your way to unlock the next safe zone”.
I want to get excited. But I can’t. Because it sucks.
The KILLJOYS badge is for a game where you can deliberately make it so other players have a miserable time.
The BATTLESTAR GALACTICA badge is for a game with a visually realistic and / or grounded setting.
The NOOB COMBO badge is for a game that lacks balance in multiplayer.
The JASON DUFNER badge is for a game with a limited choice of playable characters.
The BEN’S PISS CUP badge is for inexcusably lazy game design that both confuses and infuriates.
The THEY’VE FU**ED IT badge is for a game that really should have been so much better…
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