GREEDFALL
The RPG you asked for.    


REVIEW
By JAY TEE
02/10/19

Combat is a highlight, and the various gameplay / conversation options at your disposal adds an emergent vibe to each task.

The soundtrack is superb, and definitely one of the strongest parts of the game. There is a lot of not so convincing British accents.

This is a huge undertaking, so prepare yourself to invest many an hour. Side quests offer an enticing and rewarding distraction.  

There’s a forgivable jankyness to a lot of the facial animation, but the art style is lovely and creature design is strong.

THE LAST WORD

Greedfall is an RPG fans dream, with a well realised world that absolutely deserves to be explored.  

THE FINAL SCORE

4/5

REVIEW POLICY

We use a simple “out of 5” rating criteria for all reviews.

4 out of 5 is GREAT.

A positive, varied experience, with plenty of reasons to invest. Even if it’s just shy of perfection.

*Reviewed on Xbox One X, with a copy provided by Spiders.*


The BOOGEYMAN TWO badge is for a game with a collection of strong, varied enemies to face.

The BREAK THE TARGETS badge is for a game that has excellent side quests and/or optional missions and activities.


The COLLISION COURSE badge is for a game that gives you more than one way to succeed.

The APPLES AND PEARS badge is for a game that features lots of British accents.

The YOSHI’S EYELIDS badge is for a game where the facial animation leaves much to be desired…

The KITCHEN SINK badge is an indication of a game that is bursting at the seams with content (either on disc or DLC).

The SMALL FRY badge is for a title from a smaller development team that is absolutely worth your time and should not be ignored.

IS IT FUN?

*Yes. Yes it is.*

An early tutorial cemented the smooth combat mechanics right out of the gate. You can switch between melee and ranged attacks, with optional potions part of a specific upgrade tree. The parry system works well, blending elements of the Arkham series with something resembling Lionhead’s Fable franchise. There’s a nice flow to each encounter, as you assess attack patterns and are encouraged to keep moving. It’s all very satisfying, and sits alongside the slower paced exploration segments really nicely. Conversations within most quests offer a huge amount of optional choices which, much like the seminal Mass Effect titles, really help to flesh out each area. The ensemble cast, and your trusted companions, are a talkative bunch, and there’s scope to build on relationships with your team, or sabotage them depending on your decision making. Prepare yourself for quite the deep dive.

MEMORABLE MOMENTS?

*Yep, because you’re given the freedom to experiment.*

One of the best parts of Greedfall’s mission design is a Deus Ex-esque ‘multiple approaches’ philosophy, which gives you the opportunity to tackle a challenge in many different ways. Stealth is absolutely a viable option, alongside your typical all out assault. You can even avoid the fight in some situations, either by sneaking through non-violently or dodging enemies entirely. One of our favourite side quests lets you dress up in the uniform of an opposing faction, poison some drinks, and offer it to the unsuspecting warehouse guards. Of course, this requires a particular skill, but highlights the many choices given to you throughout the game. Attacking them head on or taking a quieter approach would have worked too, but the choice is yours. This is but one example of how Greedfall puts the control in your hands.

ANNOYING STUFF?

*Sure. But nothing to write home about.*  

The scope of Greedfall is impressive, particularly as it comes from a smaller team, but every now and then, the engine can’t keep up under pressure. Environmental detail is mostly solid, but facial animation leaves a lot to be desired. The lip syncing is a lot better here than in the Technomancer, but there’s definitely a few immersion breaking moments. Movement animation too feels very stiff, particularly when changing direction. It’s a strange oversight, particularly as the lock on combat is so slick. There were a number of times exploring the world where we’d find ourselves navigating the environment in an awkward fashion, or lurching the wrong way whilst moving down the street. However, this rarely happened during fight sequences, and frankly, both are nitpicks in comparison to everything else that Greedfall does so well.

NEXT STEPS?

*Build on this platform. It’s ripe for a sequel.*

The hints within the story, and the depth of this world, lead me to conclude that Greedfall cannot possibly be a one and done scenario. Spiders have spent the last several years delivering their most expansive IP to date, so it would be a massive shame if they didn’t build on this first effort. The obvious addition for me personally would be some kind of co-op mode, allowing you to team up on quests and share progression. The character customisation offers plenty of variety, so banding together with your friends makes a world of sense. Beyond that, I’d be more than happy to sink some time into premium DLC. Much like the Bioware heyday this harkens back to, fresh chunks of narrative suit the format and would allow Spiders to experiment with new mechanics outside of a fully fledged sequel. Whatever the approach, Greedfall deserves to live on.

Greedfall is the RPG you’ve been looking for. Charming in its jankiness and wildly ambitious, developer Spiders have evoked Jade Empire era Bioware with a sprawling and feature rich epic that is easily the best game they’ve made to date. An elaborate skill tree, dialogue options, and multiple ways to tackle each mission coalesce to form an impressive package, even if it could do with another round of polish. You’ll fight a broad selection of enemy types, charm your way out of awkward confrontations, and explore a densely packed world. This is a game that wears its heart on its sleeve, fully embracing a broad selection of terrible English accents, and presenting a story that will often surprise. The main quest line is hefty, but you’ll also find yourself wanting to dive in to the various side missions, which is a testament to how effectively Greedfall immerses you in its world.

Thar be creatures in them woods. I’m not sure why I’m a pirate. Too much Sea of Thieves? Unlikely.

THE BASICS - Open world RPG featuring combat, dialogue choices, and a branching narrative.

PLATFORMS - PS4, XB1, and PC

MAX PLAYERS - Offline - 1, Online - 0

CO-OP? MULTIPLAYER? - Nope.

DOWNLOADABLE CONTENT - Nothing announced.  

TARPS? - At the bottom of all our reviews, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.

Point blank to the face. Max Payne would be proud.

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