GHOST RECON: BREAKPOINT BETA
Smothered in mud.
HANDS ON PREVIEW
By JAY TEE
MORE THAN A PAPER CUT -
SKILL TREE MGEE -
USE WHAT YOU’VE GOT -
Ghost Recon: Breakpoint is a curious entity, cropping up near the end of the current console life cycle and within a relatively short amount of time since Wildlands (2017). Given the previous wait time between instalments (the last full fat Ghost Recon title was 2012’s Future Soldier) you could be forgiven for thinking this was a quick ‘DLC as full priced release’ cash in. The truth, however, is very different. Look beyond the surface and you’ll find a more sombre, slower paced survival shooter than ever before. There’s less gung ho scripted co-
SOLID CASTING -
Good faces Ubisoft. Good faces.
THAT FEELING -
NAILING THE BASICS -
THE BASICS -
DOWNLOADABLE CONTENT -
THE CURRENT WORD
Ghost Recon: Breakpoint offers a darker spin on a successful co-
*Closed Beta Access on PC, with an event invitation provided by Ubisoft*
The MARSHALL LAW badge is for a game that lets you fight back against an overwhelming force.
The LEAVES ON THE LINE badge is for a game where awkwardly placed geometry and/or bad level design causes you to get unintentionally stuck.
The WET TARP badge is for a game with great weather and / or environmental effects.
The NABOO badge is for a game with single player / multiplayer maps that feel too big, or it takes too long to get to the action.
The PHOLIAGE PHYSICS badge is for a game with excellent foliage physics.
The SCEPTICAL FACE badge is for when a game doesn’t leave a strong first impression. Perhaps more time is needed to decide?
The HAVOK PHYSICS badge is for a game where enemies visibly react to weapon hits.