2K’S SWITCH PORTING EFFORTS ARE A CUT ABOVE
This is how we do it.
By JAY TEE
You’d be forgiven for thinking that Panic Button have uniformly soaked up the glory when it comes to masterful porting work on Switch, and in fairness, their track record is remarkable.
This is a studio that managed to get Doom 2016 running smoothly on a device not conceived to be any kind of graphical benchmark, and yet here we are, able to play objectively complex titles on a hybrid machine. It speaks to the flexibility and underestimated horse power brewing inside that wonderfully bulbous enigma; this is a console unsure of where to plant its flag, so instead, being Nintendo, they planted two. It’s both home console favourite, and handheld wonder box.
Promises of unprecedented third party relations often reek of corporate posturing and amount to little else. But fast forward to 2020, and we have Sabre Interactive’s equally impressive scaling of the Witcher 3, an incoming avalanche of EA developed franchises (including a hugely anticipated port of Apex Legends), and Bluepoint’s ongoing success with incredibly well constructed ports of Wolfenstein, Torchlight 2, and lest we forget the fantastic work they did on Rocket League.
So it brings me great joy to acknowledge another titan of Switch porting in the form of 2K Games, who have already dabbled with the NBA 2K series and yielded impressive results. Getting the BioShock games to run on that console would have been a feat of technical engineering to say the least, but to drop three Borderlands titles AND an XCOM 2 collection on the same day is the best kind of bonkers.
They have made a clear statement of intent with these revisits, and while a reasonable argument remains that Switch needs to continue innovating new first AND third party experiences in order to avoid a descent into irrelevancy, 2K are the latest studio to drop extreme value for money options on Switch when the discourse around the console is often marred by “Switch tax” accusations and rushed development efforts.
It is to 2K’s credit that they took the time to let these games cook, and enlisted the help of Virtuos to get it done (who, incidentally, have already proven their might with confident versions of The Outer Worlds and Dark Souls: Remastered). Here’s hoping there’s more goodness on the way!
I said it in the review. And I’ll say it again. Zer0 is the dude.