By JAY TEE
Bleeding Edge is a surprising departure in many ways, given Ninja Theory’s critical acclaim with the first Hellblade title. But in some respects, it feels like a visit to their past, combining the snappy third person combat from their work on Devil May Cry, with the colourful aesthetic of Enslaved. There are parts that could do with some refinement, and there’s a real lack of content in terms of maps and game mode variety. But the stage is set for ongoing support, and we have no doubt that Ninja Theory will deliver.
“Bleeding Edge can be, at least on the surface, a tad scrappy, with objectives often ignored in favour of personal gratification. The temptation is to pick one of the characters with a ranged attack and simply spam the nearest cluster of opponents, whittling down their health in an ultimately boring manner. You'll always get players more concerned with their stats and ratios than playing the objective, but thankfully, if you're willing to dig a bit deeper, there's nuance to be found.
Abilities tend to fall into a few distinct categories, depending on your chosen hero. There's a combination of melee, ranged, support, and traversal techniques to master across each character, with their own quirks, distinct cooldown timers, and effects relative to your squad mates and opponents. You're guaranteed to find something that caters to your playstyle, which speaks to their outstanding design across the board”.
He could do with some Gaviscon.
It’ll take a minute for you to get your head around the different abilities, and combat can sometimes devolve into madness. But it’s fun!
The voice over work is top notch, and the soundtrack is suitably dramatic and synth heavy, kicking in at just the right moments.
You’ll find yourself wanting more content almost immediately, with only a handful of maps and two game modes on offer.
Easily one of its standout attributes. A graphically striking title, with superb character design across the board.
THE LAST WORD
Bleeding Edge roars onto the scene with fantastic character design, and huge potential for future expansion.
THE FINAL SCORE
We use a simple “out of 5” rating criteria for all reviews.
3 out of 5 is GOOD.
Something with this rating is absolutely worth checking out, but it’s flawed with a couple of mis-
*Reviewed via Xbox Game Pass*
The LEARNING CURVE badge is awarded if you’ll need to allow a fair bit of time inorder to fully grasp the controls.
The CHALLENGE ME BRAIN PUZZLES! badge is for a game that is tricky, but rewarding, to master.
The KILLJOYS badge is for a game where you can deliberately make it so other players have a miserable time.
The DISNEY PIXAR badge is for a game with a unique and / or interesting graphical style.
The ON ME! JONESY! badge is earned when getting into a multiplayer game takes hardly any time.
The DOME badge is for a multiplayer game with small to medium sized maps / courses / levels.
The DEANNA TROI badge is for a game that had a great Demo, Alpha and / or Beta[zed] test.
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